Lyrra opened this issue on May 26, 2012 ยท 274 posts
meatSim posted Fri, 01 June 2012 at 12:41 PM
When loading morphs from .obj, does it still need to be done for each body part separately?
I noticed a load full body morph in the menu, but it did not work the one time that I tried it
Quote - OK, it has already been touched on, but for those that want to make things for Alyson2, you need to get her out of Poser the right way.
Load up Poser, Load in Alyson2.
Take off the IK for both legs.
Now you need to Zero your figure, Figure Menu at top of the screenZero Figure.
Export out as an OBJ.
Your now ready to start making things.
The same applies for Anastasia etc.
Load in Alyson2. then the Anastasia morph, then do the above.
Work on Alyson2 first, then use that version to change the shape to Anastasia.
DON'T extrude etc. as you will not get the same poly count and will not be able to load in the new version as a morph.
You just need to push polys about, nothing else.
Save the 2nd version.
Load up the Alyson2 version and rig it.
When loading in the Anastasia version, have the Alyson2 rigged version on screen.
Object menuLoad Morph Target.
Set your properties for this morph to a max of 1 and a min of 0.
Save again (use as a different version just in case!!!!!).
And that's how it's done.
All the best.
LROG