Forum: Poser - OFFICIAL


Subject: Using clothify for unepected things?

MistyLaraCarrara opened this issue on Jun 03, 2012 · 22 posts


seachnasaigh posted Mon, 04 June 2012 at 3:03 AM

     Hmmm, my guess for a beaded curtain would be to assign the strings as dynamic and the beads as rigid decorations.

     Shower spray and rain would be dealt with by a particles utility;  if only we had such for P9/PP2012.

     For hair, I would expect that one would need to use a modeler to carefully de-intersect the several planes of which hair models are usually made.  The dynamic-ready hair would then have a zero pose which would look a bit like one had decided to pee on a spark plug.

     For carbonite encasement, I would export the dressed and posed Han Solo doll as an OBJ, and in a modeler select the visible exterior surface polys which protrude past the carbonite fill surface.  Delete all other polys.  Connect the polys of the hand and shirt sleeve, etc to make a topologically unbroken surface.  Duplicate this object.  On the duplicate, select all polys and shell or extrude outward just a bit.  Keep only the newly created outer surface polys.  Select a contiguous loop of edges at/near the level of the carbonite fill surface, and extrude, scaling outward in X and Z.  Keep selecting the outer loop, extruding it, and scaling it larger until you reach the edges of the carbonite block.  Trim as needed, and soft select and set the Y value at the level of the carbonite fill.  You now have an object which will cover the doll and can be clothified to get that slightly drippy/runny shape.  Use a dummy block prop under the carbonite to give the "cloth" something to settle onto.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5