MistyLaraCarrara opened this issue on Jun 03, 2012 ยท 22 posts
shvrdavid posted Tue, 05 June 2012 at 5:52 AM
You can do full body morphs as well, if the mesh is a single mesh. Many of the characters are single meshes anyway, they are just seperated into groups once loaded into Poser. If they are not single meshes, they can be converted to a single mesh in Blender and retain the same UVs. I would imagine that you can do the same thing to a mesh in any advanced 3D editing program as well. If you are brave you can do it with a text editor and just comment out the group define lines in the obj with a #. Most programs, including Poser, will ignore the entire grouping section if the define line is commented out in the obj.
Skin over skeleton setups could work in Poser, but would require very careful (complex) grouping of the cloth groups to get it all to work It might not work without making the character into a high resolution mesh. (this can be done in Blender as well) There are other programs that can do skin over skeleton dynamically fairly easily, but they have very different ways of dealing with the joint zones and have a type of distance from bone mapping as well. They also have metaballs, which add tons of possibilites to what you can do.
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