DarksealStudios opened this issue on Jun 05, 2012 · 42 posts
DarksealStudios posted Wed, 06 June 2012 at 3:22 AM
I've rigged tons and tons of figures... I have no issues at all with falloff, weight maps, bulges, etc... With high poly count models. All of my figures are 60-120k. My figures are heavy cause I list to use displacement maps (higher count renders better disp maps in my experience in maya) and love to go crazy offering tons of morphs. I would rather error on the side of offering "too many options".
But still, no rigging issues. Ever. I don't understand what you mean by "no room for the vertices to go". Please explain. Also... I think my rigging quality is pretty refined...