MistyLaraCarrara opened this issue on Jun 03, 2012 · 22 posts
bagoas posted Thu, 07 June 2012 at 1:07 AM
Quote - Chain works quite good as soft decorated group. Low poly links are deformed only a little.
Ah! I had links of higher poly count and low res carrier. The links started going all sorts of directions.
Quote - Dynamic body parts looks smooth, if they are low poly. They can be either supported by windforce.
Low poly so the edge is distributed over a wider area and not so sharp. Clever thinking!
Quote - Short animation shows primitive capsule with windforce inside. Body parts can be animated the same way. Use your imagination to guess which one ;)
Hmm. in 30 frames X-Rotate -90 degrees and increase windforce by factor 10?
Quote - Furthermore "pumped capsule" can be used as a marker for animation. If you parent it to head, you can adjust hair morphs according to capsule bends and damping. The same with another morphs. I remember python scripts, which created breast jiggle using dynamic hair calculation. Dynamic prop can be used the same way, but morphs must be adjusted manually.
With hair being a soft decoration of the pumped capsule, I presume?
Anyway, fine examples of thinking outside the box you give us here. Thanks!