Forum: DAZ|Studio


Subject: Sub Surface Scattering Tutorial for DS

RawArt opened this issue on Jun 06, 2012 · 15 posts


RawArt posted Thu, 07 June 2012 at 6:31 AM

You are welcome.

 

There are many ways to achieve SSS, and this is just the way that I found that works very naturally. I am sure it can be improved upon (specially as I grow and learn more about it).

Ideally one should make completely seperate maps for the translucency and the subsurface colour.....but that would make for extremely large character sets. So that is why I did the tweaking of the base colour.

 

Rawn