MistyLaraCarrara opened this issue on Jun 03, 2012 ยท 22 posts
shuy posted Thu, 07 June 2012 at 4:08 PM
I do not remember all setting which I use in sample animation but I think that animation was about 150 frames (very fast calculated - less then 1 minute); capsule zscale 200%; windforce parented to capsule: amplitude 2, range 0.3; cloth setting: fold res 1, density 0.008 air bouncing increased ?10 times (do not remember).
I did not want to place hair on capsule. I wanted to use it as a marker. If you parent it to head of animated figure, you can use morphs (or magnets) on hairs in correct frames. Most hairs have morphs "wind left/right" Due to dynamic prop, you know when hairs should be bended left/right or bounce.
Hair as soft decorated group should be placed on hair shape cap. I tried to make it long time, but I have prolem with UV maps and texturing. Few years ago I made hair shape cap which works well, but looks terrible. LINK. Later I wanted to add to "cap" soft decorated strands. Strands were easy to UV and texturing, but still too difficult for me - looks more natural, but still terrible ;) LINK This case shows dynamic cloth-hair with draft transmap on strands and invisible "cap".