maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
maxxxmodelz posted Fri, 08 June 2012 at 12:26 AM
On a final thought, I made sure there was absolutely NO Occlusion on any of the objects or materials. Meaning, stay clear of AO when rendering with IDL. You don't need it, as you probably already know, and it just muddles up the light calculations.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.