AmbientShade opened this issue on Mar 14, 2012 · 453 posts
AmbientShade posted Sat, 09 June 2012 at 3:21 AM
Been working on building peripherals all day - teeth, gums, tongue, fingernails and toenails, etc. Body detailing, geometry cleaning, twisting, tweaking, all that.
So Lucas' lo-res version comes in right about 35K - including all the extra bits listed above. That's about 10K less than M4 before all those extra bits mentioned above.
Lucas' hi-res version is approx 130k. The picture included is a hi-res head shot - which is not simply a sub-divide of the low-res as you get with a lot of models. I've specifically gone in on both versions and tweaked every vert by hand, condensing geometry in the hi-res where it's not needed, etc.
There are no tris and no 6+ pointed stars, anywhere on either version. He is 99% optimized.
I say 99% because I've spent quite a while (about 2 days now) obsessing over the geometry in the bottoms of his feet 'cause I just don't like the way the mesh there looks but can't get it to work just the way I want, and there is still an area on the top of his shoulders that I just don't like, so I'm trying to work in a solution that defines the muscles better there. Ah, and a little spot on the inside of his shins that bugs me.
There was a low lo-res version - around 7k, but it's just too low to really do anything with.
So I've concluded that the lo-res version will be the backwards compatible Lucas, and the hi-res version will be the weightmapped Lucas. I think that should work... ?
~Shane