Zanzo opened this issue on Jun 03, 2012 · 69 posts
monkeycloud posted Sat, 09 June 2012 at 11:42 AM
I reckon representations of lots of materials would benefit from some degree of sub surface scatter?
As Maxxxmodelz says, it more down to what actually benefits from it, in terms of what is basically all about fooling the eye/brain into perceiving realism in a render...
;-)