fabiana opened this issue on Jun 09, 2012 ยท 9 posts
Bejaymac posted Sun, 10 June 2012 at 6:49 AM
fabiana the whole point of the EXP system DAZ did with V4.2, M4 & K4 was to allow venders to have their own channels, and to stop one product from overwritting another.
The problem is that the "easiest" way to do it is with DS and the Advanced Figure Setup Tool, as the EXP exporter cames as part of that set, it might be in DS4 Pro or the CCT but I haven't checked.
The "harder" way is to manually make the .pz2's that go in the "Runtime/Libraries/!DAZ/Victoria 4" sub folders, as it's these that hold the channel, grouping & ERC code.
I've done it the "hard" way for a couple of custom head morphs, so it's not exactly rocket science but knowing your way around the inside of a Poser file does help, the biggest hurdle is that you need to make a set of files for each body part your morphs work on.