Forum: Poser - OFFICIAL


Subject: Lucas - original male figure project for PP2012

AmbientShade opened this issue on Mar 14, 2012 · 453 posts


caisson posted Sun, 10 June 2012 at 8:03 AM

 

Looks like this is going to be an exceptional figure and thanks for sharing your wips. I'm enjoying using Anastasia and especially Shae (as above - with Irina's shorts and boots), so to have a figure designed by an artist of your calibre from the ground up promises to be rather special.

Had a thought - how about using an ultra low-res version as a proxy for dynamic collisions? So a user could pose Lucas, load and conform the low-res figure then use that in the cloth room as the collision object for the sim, then parent the resulting cloth to Lucas and delete the proxy figure. The morph tool could be used to clean up any poke-thru, and given that the proxy wouldn't need details like individual fingers/toes, teeth, eyes etc it could be very light in terms of poly count which should result in faster calculations.

Another thought - would it be possible when rigging the figure to use bones in the face to drive basic expressions? I'm thinking of things like mouth open, brow raise/lower/squeeze etc, and then use morphs to add the detail? Have no idea how much work that would involve though or if it's practical - I remember diogenes talking about those possibilities for rigging somewhere though.

Having high and low-res versions sounds great - I use PML to go from Poser to Zbrush and back, so from my point of view 130k of well-laid out polys sounds perfect ....

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