maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
face_off posted Sun, 10 June 2012 at 8:46 AM
Maxxx - awesome!
I'm starting to get some good results, so pretty excited by this approach. Clarifying some points:
Light Emitting Planes - Set Difuse and Ambient color to be the same. Set Diffuse value to 1, and ambient somewhere between 3 and 8.
Ratrace Bounces - 3 is enough, but if your scene is too dark, go to 4, at the cost of some contrast.
Gamma - Definitely 2.2 is the go. 1 looks terrible.
Raytrace Reflection node - Set the quality to 1 and the softness to at least 2.5. increase softness to reduce oiliness. If the quality is < 1, it gives a bump type effect, which really should be coming from the bump map.
Irrandiance Caching - You can get away with some incredibly low numbers here if there are no straight joined surfaces. A value of 30 will give great results for some scenes. Doubt you would need to go over 50.
Indirect Light Quality - More is better here - since it removes the splotchiness. Go with 50 as a starting point and increase for the final render.
SSS - I have removed - it just doesn't seem to be needed for skin. There is enough raytraced reflections from skin-to-skin to get the effect. Maybe if you have back-lights it might provide some value.
I need to experiment with non-enclosed rooms - to see what effect not having all the walls for the light to bounce around in will have.
[OK, so the above is really just confirming the settings that Maxxxmodels originallt gave :-)]
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