AmbientShade opened this issue on Mar 14, 2012 · 453 posts
moriador posted Sun, 10 June 2012 at 6:04 PM
Quote - I think V4's biggest (or most noticeable) flaw for open mouth is shading rather than geometry. There are some people who have done excellent work on shaders for some pretty convincing teeth, gums, tongues etc. On my computer I have some material room screenshots from stuff Vestmann was doing, in particular. I think he was working from something bagginsbill had started, but IMO took it further.
No doubt you're right. V4 might have perfectly adequate geometry. Shaders make a huge difference. I do recall seeing a nice thread on the subject over at RDNA.
I think what I'm trying to say is that it's been repeated often enough that the fact that she's hardly ever rendered with an open mouth means you can ignore the geometry when making your own figure. But I think if V4 textures incorporated excellent inner mouth shaders, you'd see more open mouth renders, which would confirm the fact that it's not an area that should be ignored (all speculation, of course, though). If that makes sense...
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