Zanzo opened this issue on Jun 12, 2012 ยท 46 posts
vilters posted Tue, 12 June 2012 at 4:17 AM
Renders are better WITH Gamma Corection.
But as said before, transmaps, bump and displacement maps have to stay at gamma 1.
If you get a grayed image, you have a problem with light setup.
Most often when you use an older light set with way too many lights.
PP2012 with IDL+SSS+Gamma Correction need very few lights.
There is only ONE sun out there = One infinite light.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!