maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
maxxxmodelz posted Tue, 12 June 2012 at 6:52 AM
Quote - Totally agree but I meant the mesh in general. There is a level you can get to with straight mesh. Then you have to break it up with detail. Musculature,, aging, quirky details are the things we remember in a glimpse. These meshes are devoid of detail to meet rendertime requirements( and our obsession with youth...;)) plus the million morphs that can be run through together in compromise.
I'd love to see the Poser Zbrush pipeline fixed once and for all.
I think Zbrush or Mudbox ( I personally love how intuitive Mudbox controls are) would both great tools for adding realistic changes to Poser. I'd like to see integration for either or both in the Pro version pipeline.
That said, however, even a doll can be made to look like a real doll. Point being, we need to know the secrets of how to get as realistic as possible with what we have natively, even before we expand on that.
I think it's finally possible to get photorealistic results from Poser, just using Poser, which is why I'm excited about the PP2012 workflow. We could always come really close before, but in the end, I always had to take it to another application to polish the results. Finally, I've hit a version of Poser that seems to be able to do everything I demand. haha. Will see.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.