BadKittehCo opened this issue on Jun 12, 2012 ยท 279 posts
vilters posted Tue, 12 June 2012 at 7:06 AM
When PP2012 came ut?
I rendered hundreds of boxes and balls. Hundreds to get to grips with all the new light and shader options.
I spend months on rigging and morphing the Poser ONE figures. (close to 3 months)
Yes, the Poser 1 (ONE) figures to learn all about rigging and the weightmap system.
With morphs and adapted rigging even those are acceptable figures.
Then, as an extra exercise I did the same for the Poser 2 (TWO) figures.
No hidden magnets or bones needed.
Then, when I felt confident, I spend the next month on the PoserPro LO Res figures.
Anything above that is filled with poly pollution or bad poly distribution and not worth the trouble to work with or on.
Now I have 3 very usable Poser families.
Morphed, re-rigged, and with user friendly material zones.
I recently deleted all other figures from my runtimes.
For any new figure??
Actually there is only one way to go: User friendly and content creator friendly.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!