BadKittehCo opened this issue on Jun 12, 2012 · 279 posts
vilters posted Tue, 12 June 2012 at 1:32 PM
@basicwiz
You have a STRONG point there.
First one has to model a new figure. => The obj file.
Then you have to texture it => texture file
Then you have to rig it=> The cr2
Then you have to create morphs for it. lots of them to be versatile
Then you have to beta-test and correct the obj file, the texture, the rigging.
(takes 3 times as long as all first steps together).
Only then you can say: I have a figure.
Send this figure for free to all content creators you know of.
He/she uses his/her spare, non profit time, to build content for it but hey are under NDA and have to keep their big mouhts closed
.
NEW- Content he/she can NOT make or sell for other figures in the mean time.
Only then you can come out of the dark with an attractive product.
At release date, you have to come with "the" perfect and "the" user firendly figure, AND with enough items to get the useage started.
At this time??? You need "at least", and that is a strickt minimum, 50 to 100 FREE and readly available support items, or "your" figure will never kick off.
If users start using your figure, and other vendors see a market???
Only then : they will "perhaps" start building for your figure.
But ONLY.......
Only if they can make a bigger profit on your figure then on all the others.
If. . . .
If you or your team can NOT do this???
Forget it before getting your nose dirty.
Too many figures come and go, because of the builders "think" that building the figure is enough.
It is NOT.
Building the initial figure is the least of your problems.
Also,
Any "new" figure HAS to bring something "NEW" and exiting.
If it does not? And if it is just another mesh? Forget it.
Older figures getting a rebirth???
Forget it.
It is NOT worth the time and effort.
Just wade through the freestuff here and note the number of items available for each figure.
Let the numbers tell the story.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!