Forum: Poser - OFFICIAL


Subject: Saving from .MAX (in 3DS) with Textures

flibbits opened this issue on Jun 11, 2012 · 11 posts


flibbits posted Tue, 12 June 2012 at 1:52 PM

"First, the scene has only one object, a simple cylinder, plus two lights.
The effect is from a procedural shader, which cannot be exported."

Ah.  See, I'm not very clever in identifying that.

There is no purpose other than trying to convert from MAX to work in Poser.  There are some other nice ST models on that web site.  I'd like to use them in Poser.  Using that one was just trying to learn the conversion process.

It might work rendering things like that in MAX then using the image in Poser.