Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
Medzinatar posted Tue, 12 June 2012 at 3:53 PM
Quote - I found this Black Leather material, woohoo! Just what I needed. Problem for me is figuring out now how to apply it to the material zones I want it on. Back to Google!
The lbm2 are a shader descriptor that writes out the shader from the material editor to the Luxrender file(s) (usually the .lxm contains materials).
Reality does not support this, but LuxBlend (for Blender) and LuxMax (for 3DSmax) do.
It is possible to hand edit the files generated by Reality to add appropriate shader language but it requires a good knowledge of how shaders are structured.