Zanzo opened this issue on Jun 12, 2012 · 46 posts
moriador posted Wed, 13 June 2012 at 4:31 AM
Quote - You all know that transmaps, bump and displacement have to stay at Gamma 1.
Depends. I like to use the M4 displacement maps from Daz. At gamma 2.2, they turn M4 into a zombie. It's rather cool.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.