maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
face_off posted Wed, 13 June 2012 at 6:30 AM
You want to use Fresnel_Blend on every surface where you do reflection. No exceptions. Skin - walls - everything.
BB - wouldn't that stop the reflections from the light originating from the camera angle reflecting off the skin facing the camera? Or am I missunderstanding this node?
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