Forum: Poser - OFFICIAL


Subject: What would Non-DAZ figure need to become mainstream?

BadKittehCo opened this issue on Jun 12, 2012 · 279 posts


ssgbryan posted Wed, 13 June 2012 at 10:41 AM

Beginners are only beginners for so long.  Once they move beyond Load, pose, render they are going to want more.

As a customer, I want products that push the capabilities of the program.  Until P2012, my holy grail was 64-bit memory addressing, so I could get more than a couple of characters in a scene.

Clothing vendors have been between a rock and a hard place for a while.  Since I got Wardrobe Wizard, I don't buy as much clothing, but what I buy must be well-made.  For a new character, A basic wardrobe MUST be rolled out at character launch.  Wait too long and I'll get WW or Xdresser going & I won't need to buy mesh specific clothing.

The characters I buy now have to take advantage of what P9/2012 can do, otherwise I won't bother buying.  I need texture sets that aren't stuck in the past.  Legacy products can be upgraded with all of the add-ons that are available, but they can be daunting to the new Poser artist, so good tutorials are a must.  

Speaking of that - the folks that make the tutorials need to do a better job of explaining basics.  I would do a lot more with Bbaggins shaders if I had more of a photography background.  Like a lot of Poser users I don't have an art background, so I am constantly tripping up over basics.  I have no clue of what an f-stop does, as an example, so while I can spin a dial, don't always know WHY I am spinning it.

I want more non-DAZ characters.  I am tired of V4/M4 - they are too easy to pick out.  But I don't want a golem - it encourages laziness with the vendors in my opinion.  As an example, there is a nice casual set of clothing for Genesis over on DAZ - and the buttons on the clothing are ON THE SAME SIDE for both male and female characters.  Half calf length pants look fine on a woman - a man, not so much.