vilters opened this issue on Jun 13, 2012 · 105 posts
jonnybode posted Wed, 13 June 2012 at 11:47 AM
I somehow get the impression that your found of low poly figures ;-)
quote/
The mesh in only the wireframe to hang the texture on.
It is texture you see, and it is texture you render ;-)
/end quote
I dont agree with that, in the attached image ive rendered four low poly V4's.
(merged with a wireframe preview)
17K, 4K, 2K and 1K, same texture and same amount of smoothing (crease angle at 80).
The 4K figure looks decent, the 2K figure is ok for a background figure , the 1K figure I see no use for at all.
The 17K figure however looks totaly ok in my opinion and I prefer that one before the standard V4.
So.. I do belive that you need a certain amount of polygons to create a somehow decent looking 3d humanoid.
Its hard to make a ball from a cube without the extra polygons.
I do like your figures and I see how they can be of use, but personaly I prefer some extra polys in a mesh.