vilters opened this issue on Jun 13, 2012 · 105 posts
richardson posted Wed, 13 June 2012 at 12:16 PM
It is texture you see, and it is texture you render ;-)
And that is of couse true to a certian extent. But even displacement mapping cannot match a high res mesh when you displace on the X or Y axis. This was V3. I just don't think you need to sweat lo res as much as you did 10 years ago.
But hey, you know more than I do about it so, *allez-y