vilters opened this issue on Jun 13, 2012 · 105 posts
moriador posted Wed, 13 June 2012 at 3:13 PM
Hey, vilters, if you can make some decent displacement maps that don't result in a bunch of poke-thru on dynamic cloth simulations -- I'll be the first to take my hat off to ya!
I make most of my renders at 4000 pixels on the smallest dimension because I want them to be printable. Even the best textures are questionable at those sizes because you see every little blessed thing. When it really matters, I choose the textures for any given scene based on which flaws (bad transition from head to neck, stretched freckles on shoulders, a patch of baked in specularity) will be visible with which outfit, camera angle, etc. None are even close to perfect. Quite often I give up and paint over the entire scene. :)
ETA: I used to like "photorealistic" teactures -- until I got the new monitor. Now I have a much greater appreciation of those that are essentially painted by hand for a specific figure.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.