vilters opened this issue on Jun 13, 2012 ยท 105 posts
LaurieA posted Wed, 13 June 2012 at 5:04 PM
You are missing one thing tho vilters. My computer bogs down on huge texture files a lot faster than it does on large meshes. If I have a choice between an insanely large texture file(s) or a moderately dense mesh, I'll take the mesh ;). It's kinda silly to go over 5000 pixels on a texture map when in most cases you won't see that much of the texture when rendered.
Laurie