Forum: Poser - OFFICIAL


Subject: The anti High Poly Poser Army :-)

vilters opened this issue on Jun 13, 2012 · 105 posts


AmbientShade posted Wed, 13 June 2012 at 10:42 PM

Quote - What are the new limitations? I have done a displacement map @ 8126x8126. This was for V4s 3 4096maps plus 4 smaller maps for eyes, lashes,trans etc.

 

I should explain this.. Zbrush likes a single UV map so, adding V4's 3 4096 UVmaps and her smaller ones to the last quadrant makes it 8126x8126. Once the displacement map is made this saves out fine. This gets cut up back to 4096, etc again for regular image maps in paint prog for Poser... This gets past the bodypart seam issue.

You can use multiple maps in zbrush and not have to worry about seams or jump through hoops. All you do is paint your texture on the full body, then use polygroups to export each map to photoshop or where ever. Your seams will be fine.

 

~Shane