NanetteTredoux opened this issue on Jun 13, 2012 · 27 posts
NanetteTredoux posted Thu, 14 June 2012 at 12:07 AM
I am still in the process of sorting out the many groups into material zones that would be recognizable by EZskin, and also at the same time creating Poser-like polygon groups for rigging. The MakeHuman figure has a single texture map and the obj comes in with one material only, but if you want to use shaders more material zones are needed. I am fumbling but learning.
Well, better too many poly groups than too few! Otherwise I am impressed with how efficient the mesh seems to be, and it should be really easy to create morphs for use in Poser.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch