Forum: Poser - OFFICIAL


Subject: The anti High Poly Poser Army :-)

vilters opened this issue on Jun 13, 2012 · 105 posts


moriador posted Thu, 14 June 2012 at 1:02 AM

Quote - For the Poser 4 Lo res figures, I would think this is close to the limit.
All have the same object.
All have the same texture : But there is a HSV node between diffuse_color an the texture to control skin color. :-)

=> There is only ONE material zone, so ALL is on a single texture jpg.

All have the same texture, but an HSV node between diffuse?

Vilters, I know that vendors have been known to do this, but it doesn't make it correct.  Black people aren't just white people with darkened skin. 

The palms of the hands, the soles of the feet, the finger and toe nails, the lips, the inside of the eye, the lacrimals -- these don't just go dark when you want to make an African or an Indian.  But they will if all you do is change the HSV node. If you try to render that way, it looks wrong. Like an extraterrestrial.

You will need separate material zones for the nails, skin around the inside of the eyes, lacrimals, lips, hands, and feet, at the very least.  I would argue that you need an entirely different set of textures as African skin just does not look simply like European skin that's been darkened.  But at a minimum, you'd need different zones, if you were to keep the same base texture.

Not to mention that people wear makeup and tattoos.  So with one material zone, you'd have to ship a dozen 8k pixel full maps just to change the lip color or put a tattoo on someone's wrist.  One material map is false efficiency, if you actually need some real diversity.

ETA: I guess you can do the tattoos with nodes.  But I've only seen that done convincingly in one place (BB's thread). Everything else I've seen that was not applied directly to the texture itself looks odd to me.


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