Forum: Poser - OFFICIAL


Subject: The anti High Poly Poser Army :-)

vilters opened this issue on Jun 13, 2012 ยท 105 posts


JoePublic posted Thu, 14 June 2012 at 5:28 AM

Call me OCD in that regard or a purist, but I hate bad topolgy, too.

I guess working only on laptops for the last couple of years just made me a stickler for efficiency.

I don't see why I should have to wait 30 minutes for a render to finish if a few tweaks here and there can cut that time in half or less.

My figures are V3/M3 based but I switched the head geometry with V3RR/M3RR because I felt I don't needed all those vertices in the head. They are now 45.000 polys overall, and while the body has all the mesh detail of standard V3/M3, I would have to render poster sized printouts of them to notice the lower head mesh resolution.

So, something between 35.000 and 55.000 thousand is my personal "ideal" for "nude" Poser use.

Clothed figures can be considerable less, of course. I also built a lot of permanently clothed figures that have no body mesh at all.

So, no, I wouldn't want to use Vilters figures as the center pieces in my renders, but as a fellow figure "modder" I have to say he did a great job turning them into what looks like real people.

Those Poser 4 LoRes people are nothing more than pink blobs when you load them and originally they were just meant to be virtual artist dummies and never to be rendered just for their own sake.