vilters opened this issue on Jun 13, 2012 · 105 posts
richardson posted Thu, 14 June 2012 at 6:59 AM
You can use multiple maps in zbrush and not have to worry about seams or jump through hoops. All you do is paint your texture on the full body, then use polygroups to export each map to photoshop or where ever. Your seams will be fine.
Yep, I've just learned this and will try to evolve my workflow as well. t's hard to let go of a good thing that never lets you down.
Everywhere I go people keep insisting that you need to create some sort of fancy signle uv map vickie and then break the maps back up and rotate them by hand, wasted extra time and effort.
I think this was developed for late ZB2 so about the time you joined. Back then it was vertice error messages. Lots of wasted time. And this is not a lot of work once you've done it a few times. But yes, I will evolve.