vilters opened this issue on Jun 13, 2012 · 105 posts
vilters posted Thu, 14 June 2012 at 8:39 AM
@LauriA :Special post for you.
Answer:
Yes, but most vendors provide body, face, and limbs textures. All around 4000x4000 pixels. And?? And they also provide specular and bump textures, all in that size.
All these textures add up and eat memory.
I ONLY use a single BIGGER texture, but I do not use a separate bump or specular map.
I drive bump, displacement and specular(Blinn) with the same (slightly sharpened) texture combined with the turbulence node.
My memory consumption stays under contol this way.
Have a nice day, Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!