NanetteTredoux opened this issue on Jun 13, 2012 · 27 posts
NanetteTredoux posted Sun, 17 June 2012 at 1:08 AM
Shvrdavid, that is more or less what I am doing. I never get very far with Poser's grouping tool. I am grouping in Blender. It wasn't necessary to scale her up in Blender, she comes in at a very convenient size. I'll scale her down for Poser.
I am going to assign the material groups to vertex groups in Blender. I have one copy of te figure with material zones assigned (the way Makehuman did the materials), and another copy in rainbow colours with the Poser grouping.
As for remapping, now that is an interesting idea. I have never attempted it, but Blender's UVmapping tools are very good now. I can do the skin and eyes easily, but the teeth, tongue and inner mouth scare me.
The MakeHuman texture is all on one map. That is very convenient, but there only seem to be very few texture maps in existence. There is definitely something to be said for re-mapping. I suppose at this stage the best figure to map to would be V4. The thing is, since it is an androgynous base figure, the mapping should work for a male figure as well.
One step at a time. First let me finish the grouping.
Just a comment on the mesh - I now have a much better understanding of what good topology means. I am very impressed with the efficiency of this mesh. There are no more polygons than needed, but the edges and loops are where you need them. And the morphing capabilities in Makehuman are really impressive, even though it is still an alpha version. This is an incredible resource.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch