NanetteTredoux opened this issue on Jun 13, 2012 · 27 posts
NanetteTredoux posted Sun, 17 June 2012 at 1:08 PM
Prompted by ShvrDavid's suggestion I had a bash at remapping the mesh to V4 textures. I gave up. I spent the afternoon on it, no more. Anyone who feels like doing it - please go right ahead. Remapping just isn't my thing.
The original MakeHuman is mapped to take a single texture image. V4 is mapped to take several. Plus, there are major differences in the mapping and unwrapping, not something can can be handled with scaling and rotation. I ended up pushing individual vertices around, and that is not fun. I plan to paint textures directly onto the mesh in Blender, using Blender's built-in paint tools, and then to finish it off by adding details in a 2d graphics application - Photo-Paint, Dogwaffle or Gimp, whatever works best for my purpose. For that, using several different texture maps is just not very user friendly. A single texture map is much easier for texture painting, and also easier to use in the material room. I get the impression that the Makehuman team gave these issues a lot of thought. What about all my V4 and V3 textures then? Well, V4 and V3 will use them. The whole point of this project for me is to create more diversity, and to build my skills in both Poser and Blender.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch