Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


superboomturbo posted Sun, 17 June 2012 at 11:23 PM

Quote - Have any of you tried using Wonderous Wares, the new glass product for sale at Daz?

The glass objects have a transmission map.  They're glass material. All I get when I try to render the scene with reality is some black objects shaped like the glass object with a hint of the color/texture of the glass object along a sliver of the edge.  Is there any way to get more than a solid black object from the vases?

Unless there's a specific reason you want them there, glass in Lux doesn't need any maps. The idea is that Lux is shooting a photon of light (or lots, in fact) through the geometry and calculating it's bounce.

All you need for great glass is to select a matching IOR for the material and the 'Architecutal' or 'hyper realistic' box, and away you go. You can color it with the diffuse channel also, like a dark green for a vase or whatnot.

Add: In short, delete it, and make sure there's not an alpha map in the alpha channel. I can't image why there would be, but a transmission map is for poser and Daz's render engines. Not material-correct.

Edit 2: My mistake, I take that back. Leaded windows, like stained glass, utilize maps. Or a glazed dish. Other than that, I think I'm accurate. Someone will chime in if I'm not 100%.

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