cujoe_da_man opened this issue on Jun 17, 2012 · 35 posts
moriador posted Mon, 18 June 2012 at 8:51 PM
Quote - mori, milli's right. I forgot about displacement. I was thinking of shadow edge blurring as a function of distance from the object edge to the shadow. in that case, raytrace calculates it correctly, but shadow map doesn't. they should use displacement when needed.
So you're saying it's more realistic for a round looking object to cast sharp angled shadows?
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