Forum: DAZ|Studio


Subject: Daz Studio 4 64bit memory issues?

superboomturbo opened this issue on Jun 17, 2012 ยท 20 posts


superboomturbo posted Mon, 18 June 2012 at 9:44 PM

Quote - This is all interesting to know. I haven't haven't anywhere near as many crashes since I upgraded to a 64bit machine (with 16 gig) but I don't often do heavy scenes (man!). However, I was trying something with one of Mec4D's hair tests and that really slowed me down, but those are like 100s of K poly models. Didn't crash though. I'm hoping 4.5 will be better generally with memory management and viewport response, but I'm letting others do the testing! Not that I can use something that doesn't have Reality or Gen X.

By the way, is Cath (Mec4D) posting at DAZ, does anyone know? I couldn't see anything, but who can find anything there as things are. It would be great if she was posting here.

Fry, I haven't seen her post here. Hopefully its because she's hard at work on her hair plug-in. In the event you haven't seen this, there's a fellow working on "I can't believe my hair" or something to that end here at Rendo. Allesandro. It's mega-impressive.

Actually I came to post where I found the scene information tab for studio: Window--Tab--Scene Info. Drats, that was too easy! I found it by mistake today.

And in finding that, my mega scene counted in at 819,736 vertices. I haven't a frame of refrence, but that does sound like a lot. I'll do a comparo next time I have a stonemason scene running.

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