NanetteTredoux opened this issue on Jun 13, 2012 · 27 posts
NanetteTredoux posted Tue, 19 June 2012 at 1:13 PM
OK, closing this chapter for now. I made another figure in Makehuman, imported her to Blender and failed at transferring my grouping because Blender said the indexes were not the same. Unless I can make the effort of rigging the figure apply to any figure I make in Makehuman, it is not worth the effort just for a single character. Perhaps I am stupid or not doing something right.
However...The character transfers very well to Blender using the MHx format and the appropriate import script. It comes in with rigging, face options and expressions. You can even import it with basic clothing straight from MakeHuman. And it works very well.
So I am saying, we need a MHx importer for Poser. But I would not advise the coders to rush into it, since according to the Makehuman website, the deformation system is changing, and that will surely break any import script. Not yet, then. But when Makehuman stabilises and moves to the final release version, then it will be completely worthwhile writing an importer for Poser. In Blender, it is already awesome, and all the features are not even implemented. Makehuman is definitely something to watch. In the meantime I'll play with it in Blender, and like Phil, perhaps use it to make heads and hands.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch