New Update:
Vue 10.5 Infinite - Build 10501575 - BETAThe following is a list of bug fixes and improvements included in this update:
Publishing Date: EEF: 06/19/2012
- Fixed compatibility with some Python scripts on non English OS.
- Fixed potential material scaling and mapping issues when editing some plants created before Vue 9, and pressing the New Plant button.
- Fixed a crash when opening the Poser Mesh Options with some models.
- Fixed the selection of the last render in the stack (when it is full and the option "Discard oldest renders" is chosen).
- Fixed a possible freeze when displaying a render in full screen mode.
- Improved zooming with mouse wheel in Top/Side/Front views.
- Fixed "Use global illumination" option on Object Saving.
- Fixed progress bar with glowing materials.
- Improved EcoSystem population: Vue now avoids taking altitude range into account when object has no thickness.
- Improved EcoSystem Painter: Vue now avoids painting on invisible Sea level object (to avoid instances to appear floating in the air).
- Fixed the stacking limit with the EcoSystem Painter.
- Improved EcoSystem stacking with regular alignment.
- Added a 1/10000th precision for all material scale.
- Fixed animation preview in OpenGL mode.
- Fixed stacked instances that were sometimes not aligned/rotated with splines.
- Drag&Drop a picture to a mix material will no longer modify the distribution graph.
- Improved updating of the terrain editor heightmap.
- Fixed a random crash when using the "loose response" slider in the object animation panel (link-to/tracking).
- imporved refreshing the terrain editor global 2d normal effect.
- Fixed a possible file extension problem when exporting the terrain editor map.
- Fixed using broken tangents with cylclic splines.
- [RenderNode] Fixed wrong output format options used for animations, when option -frame or -range is present in the command line.
Fixes included in previous Beta update (build 10501494)
Publishing Date: EEF: 06/01/2012
- Fixed a possible crash in scene containing a procedural terrain and editing some filter.
- Fixed potential crash when editing alpha filter for complex materials.
- Fixed the Standalone Renderer.
- Fixed wrong Multi-pass G-Buffer shifted last frame when rendering an animation with multi-frame anti-aliasing.
- Fixed rendering of animation with frame increment through the standalone renderer.
- Fixed possible crash with background material preview updates.
Mazak
Google+ Bodo
Nittel