Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
superboomturbo posted Wed, 20 June 2012 at 3:24 PM
Quote - Nice render on D/A Turbo makes me think eyez gots to start playing with normal maps at some point. In the meantime....
Not sure which one you were referencing, but I'll gladly take a compliment!
Normal maps aren't really magical that will make a flat image suddenly brilliant. Their purpose is more like a 3D bump map, which defines the shaders of a texture map to look like it has better depth (at least that's my interpretation). I agree, they're great at what they do, but a great image is a total package: textures, lighting, shadows, materials, composition. You get where this is going...
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