Forum: Poser - OFFICIAL


Subject: Poser 2012 question (IDL)

maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts


face_off posted Wed, 20 June 2012 at 7:35 PM

Edge_blend.

With NO blend (of either type), because the lightsource is 360 degrees around the object, there is no reflection definition.

The fresnel_blend reduces the camera facing poly reflected specular to about 1/3 of that at the rim.

I can see this definitely helping if you have large area lightsources.  The other bonus is, if you have large area lightsources, you can reduce the Reflect node quality a heap, and reduce the IDQ, saving on rendertime in both cases.

So hats-off to BB - I'm sold.

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