KimberlyC opened this issue on Apr 25, 2012 · 139 posts
TheHalfdragon posted Thu, 21 June 2012 at 12:48 PM
the most i know of deep shadow maps is that DS calculates the area that the shadows will fall and maps them out which it does before it even startes to render which makes, the rendering faster than the raytracing but would also maybe require the use of the shadow bias settings. so that your main shadow hits a little harder