maxxxmodelz opened this issue on Jun 07, 2012 ยท 636 posts
face_off posted Thu, 21 June 2012 at 4:51 PM
Problem is, this contrast is the stuff that I'm attracted to. You have a nice specular range , followed by the skin, then a shading where countering light sources do not quite meet. And then a bouced light rim effect from surrounding skin.
Richardson - amazing render!
From my limited knowledge on this, increasing the raytrace bounces will reduce the edges you have pointed out (but also reduce the contract a bit - so you might need to reduce the scene GC a bit (to 1.8-2.0).
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