Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
superboomturbo posted Thu, 21 June 2012 at 10:37 PM
Quote - Maybe Paolo can give a tip or two... ~hint hint~ ~nudge nudge~
Yeah! Tut, Tut, Tut! (that's my war chant)
I've been on a quest recently for just that reason (avoiding the reflection of the mesh light that is). It's tough! Eyeballs, windows, wet streets. It shows every time.
I tried adding a diffuser set to matte transparent, like the soft box, but it clouded my character's eyes.
I ended up just shrinking it to around 100% or 90, don't remember which, and hiked it way, way out of the scene with a sharp downward angle, then scaled it wide on the x-plane and narrow on the z-plane. That was my crazy fix for this one:http://fav.me/d549i73
I've got one more of a new character's headshot that plagued me with the mesh-in-the-eye reflection, so I ended up getting even more extreme. There's one little dot right now in the left eye, and I think it's acceptable. No worse than you see on TV.
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