Agent0013 opened this issue on Jun 14, 2012 ยท 37 posts
Agent0013 posted Fri, 22 June 2012 at 10:29 AM
From what I have seen in tutorials and other publications, rigging a new product is a fairly complex task. Even so, once someone has learned how to do it, the products that can be created with rigging included are among the best in quality. This alone makes it well worth the effort to learn the process. If I can learn to do this, I will be creating products for sale to be used in DAZ Studio.
Although the new Transfer Utility tool is a great improvement in DAZ Studio, as I understand it, the tool only works to tranfer rigging from a figure to something made to use with that figure or other figures that share similar rigging features. Example: A skirt made for V3 is needing to be rigged to conform to the rigging of V3. Using the Transfer Utility tool, you can transfer the relevant rigging of V3 to the skirt so that when she is posed the skirt follows her pose. Because there are other character bases that share this rigging, you can make the newly rigged skirt a stand alone item within the DAZ Studio Content Library so the the other character bases can wear the skirt too. I'm not sure if that is really how it works; but from what I have gathered so far, it certainly seems that way. I plan to try my hand with this soon as I am in need of clothing content for M4, which is scarce at this time.
The thing I really want to learn is how to rig an independent model, such as a car or a boat, or maybe even a nonhuman alien creature. I would also like to update the rigging for models that already exist, so that they can be more realistically posed. I know that I already have the latest tools for doing this; but I need instruction on how to use them. The more comprehensive and simple the instruction is, the better.