Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


superboomturbo posted Fri, 22 June 2012 at 12:41 PM

Quote - > Quote - I've been working on a lot of concept characters for my new book idea, but I think this guy has been my favorite. I'm sorry to point y'all to DA for the best view, but it's necessary to see his best feature. If you head that way, click for full view and stare into his eyes. (not too long, he might bite!) http://fav.me/d54ioea

 

Really good stuff SBT.  Even with a full lux render, I can't seem to get that realism to skin textures.  What is your bump set at with that skin?  Mine usually starts at 200% and I turn it down to 100% or less.  Am I doing that wrong?

Thanks Sharky. This particular guy was a freebie at Rendo and came as just the texture. I made a bump, displacement and a normal map for him, and in this instance, used the normal map as an experiment. Sometimes I prefer a bump map in the looks department, but on this guy I couldn't tell the difference. With the bump I start at 100 and usually top out around 120%, but then again I set the bump depth to begin with so I know how 'deep' the map will look. The pack-in bump maps almost have to be viewed separately before you drop it in the channel to see the creator's thoughts on depth.

Other than that, it's all skin settings with gloss and top coat :-)

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