Forum: Poser - OFFICIAL


Subject: Poser physics 2012 released

wolf359 opened this issue on Jun 20, 2012 · 54 posts


face_off posted Sat, 23 June 2012 at 7:05 PM

Thanks for the nice words Wolf!

It would be nice to see something like soft-body physics even for stills.

For stills, IMO, soft-body physics effects are far better off being done manually in something like ZBrush (and word is that GoZ integration is coming to Poser, which would make this a snap).

It is the same as your current product, but when objects collide, they deform to a lesser or more degree based on rigitity controls you set for them. For instance, a jello-filled cube falling on the floor would self-deform as it hits and bounces, compressing and deforming, then reasserting its shape over several cycles of self-decompression until it stops.

Thanks Opera - that's a good suggestion.  One of the challenges of this approach is that the simulator would need to modify the underlying vertex positions of the props being deformed, rather than the position and rotates that it currently does.  So it's possible, but complex to implement.

PoserPhysics is already very feature-rich, with the inclusion of the new joint system.  I am wary of adding even more features because it may shift it from being a "very simple and easy app to use" into being a "complex app with a big learning curve".  But all feature requests are still most welcome.

Creator of PoserPhysics
Creator of OctaneRender for Poser
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