Karth opened this issue on Jun 24, 2012 · 4 posts
Karth posted Sun, 24 June 2012 at 11:38 AM
lesbentley i think you understand what i want to do , but i dont understand why that
is in the yrot channel of the headg
Maybe i should post the things i have.
rigging :
head actor with 3 bodyhandles
i have rotate one of the handles and smooth the mesh..thats the morph..the whole mesh is head...
the morph is sitting there and working when i dial in.
see pic*
and now i want that this is working when i dial the handle (fBangMover)
When i past this also to the bodyhandle it doesnt work .
So is the solution to move that target geo to the channel you wrote ?
But that looks like it will work when i rotate the head.
All 3 bodyhandles are parent to the head actor.
Thanks guys for helping