maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
kalrua posted Tue, 26 June 2012 at 11:25 AM
@Anthanasius: it's no bug.
Quote - @richardson it's my first render, i discover poser ...
So there are cynicals in France too? It's not what I asked. I throw away most of what I do. I know you make your point about mirrored blur but, is that really what it looks like? If I do a test , I will get this?
Yes.
Raytrace mirrored= no motion blur, non shadow motion blur, no Smooth polygone, no interpolation displacement, etc
Quote - So we've been talking about large emitters and how that limits your options for tighter highlights and shadows.
I'm playing with SR3 and did an overnight render, which actually finished in 3 hours 10 minutes.
The block floating over the scene is not light-bulb size, but it is pretty small - about the size of one of the chests. It's ambient value is 60. I arrived at this number after directly photographing a light bulb and comparing its radiance (is that the right word?) to the objects it was illuminating. It required an exposure 60 times smaller to photograph the bulb into a similar photographed brightness as the other stuff in the room. (Which means that real-life diffuse value is around 1/60!!!)
Usually, something that small and hot would splotch the heck out of the render. But this was without IC.
There is some noise on the back-left wall - need more samples. I did this with 5000 samples. Probably need 20000 samples and take around 12 hours.
Seems we're getting into LuxRender territory.
Great!bagginsbill